Courtney Parks

Visual Design, Animation, Neurodesign, Storytelling

As a creative designer, I have animated for mobile games, designed the visual language used for an award-winning curriculum, and built project pipelines and internal resources for teams.

This rich career history has shaped my methodology as a designer:

A good designer crafts a visual story that is told to an audience. A brilliant designer crafts a story that is told about the audience. Brilliant design is what I do.

Mind Research Institute, remote

Sr. Visual Designer, Layout

September 2024 - December 2025

  • Led visual system development for InsightMath: Playbook, establishing cohesive design standards across print and digital curriculum products.

  • Partnered with Curriculum Designers to shape feature-level product design decisions for InsightMath: Playbook. 

  • Developed scalable style guides and design documentation adopted across four departments to standardize visual storytelling and brand.

  • Integrated Universal Design principles into print production workflows to improve readability and classroom usability.

  • Reduced revision cycles by 80% through the implementation of Trello and Kanban systems.

  • Designed and delivered an onboarding module product for new designers, reducing training time by 75%.

Visual Artist, Layout

April 2021 - September 2024

  • Designed and systematized layouts for 1,000+ curriculum pages, maintaining visual consistency across 13 print volumes used statewide.

  • Partnered with curriculum and research teams to translate complex math concepts into clear, accessible visual frameworks.

  • Assisted in the development of a cast of over 20 student characters for InsightMath, contributing to narrative as well as relevancy to real student experiences.

  • Delivered UX-informed visual frameworks for interactive learning tools, supporting improved navigation and student comprehension.

Mind Research Institute, remote 

 2D Animator and Visual Designer

March 2018 - July 2020

  • Contributed to visual design and UI updates for ST Math’s core learning platform, supporting improved clarity and student engagement.

  • Redesigned character states and interface components for JiJi, aligning visuals with evolving product standards and accessibility considerations.

  • Partnered with product managers, game designers, and engineers to implement feature-level visual improvements.

  • Developed reusable character and animation documentation adopted across teams to ensure consistency and production scalability.

  • Contributed to large-scale visual refresh of hundreds of interactive math games, maintaining cohesion across a complex educational ecosystem.

  • Built mockups to communicate puzzle layouts and interaction design, bridging visual design and engineering implementation.

Small Planet Digital, remote 

Animator, Spine2D

March 2016 - September 2018

  • Designed interactive animation cycles for children’s iOS products featuring a major licensed IP (Disney Princesses). 

  • Adapted established brand guidelines into cohesive animated experiences while maintaining IP integrity.

  • Collaborated with engineers to build scalable animation workflows for character-driven games.

  • Built 18 character rigs in Spine2D to support production efficiency and cross-team usability.

Playforge Games/Saban Brands, San Francisco

Sr. Animator

June 2012 - November 2013

  • Led animation direction for licensed entertainment properties, ensuring brand consistency across UI, effects, and characters.

  • Developed animation style documentation to guide internal and external production teams.

  • Oversaw outsourced animation teams to maintain quality standards and delivery timelines.

  • Designed UI elements and environmental backdrops aligned with established brand aesthetics.

OTHER EXPERIENCE

Pennypop, San Francisco — 2D Character Animator
August 2015 - October 2015

Rivet Games, San Francisco — 2D Animator, Game Artist
February 2011 - February 2012

Metamoki, Inc, San Francisco — FX/ 2D Character Animator
June 2010- February 2011

Sudoscape LLC, San Francisco — FX Animator
March 2010 - July 2010

Thebroth, San Francisco — 2D Animator
August 2009 - November 2009